In this course, instructor Alan Thorn takes you through the process of building graphical user interfaces using GameMaker: Studio. We'll take a look at how to improve the graphical quality across all platforms – specifically how to create a GUI once that will work and display properly across any number of resolutions and devices. Not only will we discuss resolution and scaling, but we'll also cover the programming and scripting associated with addressing screen edges, centering, instances, and cascading transformations. If you've ever been interested in learning about building your GUI in GameMaker: Studio and having it look and function flawlessly – this is the course for you. (Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.