Low poly game assets using Blender 2.8 & Substance Painter



For games polygon count is important and the lesser it is, the better. But we need to have game assets that look detailed in terms of textures without having high polygon count.In this course, together we’ll learn how to achieve the look of high poly game assets using Substance Painter while we’ll build low poly game assets in Blender 2.8.In Blender 2.8, we’ll:Learn to use Blender 2.8 and common keyboard shortcutsModel low poly game assets using different modeling techniques i.e. inset, extrude, bevelMake use of Blender modifiers to make modeling process easyUv-unwrap low poly game assetsTransfer uv-map between similar 3d modelsWe’ll spend a lot of time in Substance Painter to create:Base texture detailsRoughness, normal and height information Scratches, edge wear, dirt and rustTogether, we’ll model & texture three game assets:Wooden SkidBarrelTraffic coneBy the end of this, you’ll be able to use Blender 2.8 and Substance Painter to create your own low poly game assets.While in terms of modeling, course is targeted at beginners, training on substance painter is useful for artists of all levels.