Description

Learn the fundamentals of an effective game startup teamWhat makes a perfect team for a game startup?What rolesexist within a game startup, and how do you balance them?How dopersonal and team motivations influence the growth of a game studio?How do you balance creativity and business?This course teaches you about the people needed to form a game company, and keeping expectations in sync with reality.You will get theory and hands-on tips about team composition and team dynamics, applied to startups in the games industry. Most startups are small in size and generally are founded due to a sharedpassion for games. As anindependentgame developer, you are making a game and have to run a business at the same time, which is a huge challenge. Theres not one answer why some teams are successful, and why some fail. What makes a team successful is a complex set of variables, which we are going to dive into to help you on your way.This course combines theory withexperience, and provides you withpractical examples through interviews with successful game studios. You see how studios formed their teamand why it worked (or not), the influence that personalities have on the production,how they handle decision-making, and the balance of creativity vs business.This course includes interviews with:Rami Ismail ofVlambeer (Ridiculous Fishing, Super Crate Box, Nuclear Throne)Joost van Dongen & Olivier Thijssen ofRonimo Games (Awesomenauts, Swords & Soldiers)Adriaan Jansen & Manuel Kerssemakers ofAbbey Games (REUS, Renowned Explorers: International Society)Derk de Geus ofPaladin Studios (Momonga, Mirage)